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Visual Studio automatically checks for updates of nuget packages added Projects but shows only in ‘Manage nuget Packages’ window. The default template of Xamarin Forms project will create ‘App’ class in the file named ‘App.cs’. Mac computers don’t support most Windows applications, including Visual Studio. There are similar compilers that run natively on Mac, like Xamarin Studio and Visual Studio Code. However, the easiest and most efficient method for using Visual Studio on a Mac is through use of a Parallels virtual. At this morning’s Connect(); 2016 keynote, Nat Friedman and James Montemagno introduced Visual Studio for Mac, the newest member of the Visual Studio family.Visual Studio for Mac is a developer environment optimized for building mobile and cloud apps with Xamarin and.NET. It is a one-stop shop for.NET development on the Mac, including.
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Hello good day everyone,
I would just like to ask if it is possible to run C# windows form applications in mac, developed using microsoft visual studio in a microsoft operating system? :D what would be needed? is it free or do i have to purchase it?
Visual Studio For Mac
thank you. :D
closed as too broad by JK., MethodMan, Rob♦, Mi-Creativity, sujith karivelilFeb 23 '16 at 4:03
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6 Answers
Yes, it is possible. For example, you can use Mono.
Tuyen PhamTuyen PhamVisual Studio For Mac Windows Forms
The .Net Core is cross platform though it doesn't include winform (maybe it will in the future) or Wpf (definitely won't be cross platform in future).
You can use Xamarin Studio and Mono to make a winform app for mac, though if you want to to use Visual Studio buy Xamarin business license for VS support or make a XNA or a web app. See my answer here .net core for linux and mac for more info.
I've used Xamarin and GTK#, as well as Xamarin for code-behind and XCode for forms design. They both work pretty decently with C# for code-behind stuff.
Just keep in mind that GTK# looks quite clunky and dated when you put it next to a native Mac application.
On the other hand, the object framework for XCode forms (yeah, I know I'm not using the 'correct' terminology...) presents a bit of a learning curve, but isn't terribly hard, and Xamarin did a sweet job of integrating the object model into C#, so between the Apple documentation and what Xamarin provides, and er.. from StackOverflow itself, you should be able to produce some neat-looking apps.
code4lifecode4lifeWine is capable of running some winforms-based Windows applications on Mac OSX. When it works as intended, all you have to do is install Wine on the Mac, and then it can run your exe. Of course this won't always work perfectly, and it won't have the polish of a native Mac app, but for simpler Winforms apps it should work.
You might be able to cross-compile using Mono. http://www.mono-project.com/docs/gui/winforms/
This is not possible. C# winform applications can only run on Windows.