How to Run Visual Studio on a Mac Visual Studio doesn’t run natively on OS X, so my first step was to get Windows running on my MacBook Pro. (If you want an editor that does run natively, Xamarin Studio or Visual Studio Code might fit the bill). Hi OrchestraMusic, Welcome to the MSDN forum. Now we have two Visual Studio versions (Visual Studio for Mac, Visual Studio Code) that can directly install on the Mac (macOS), refer to your description, it looks like you installed the Visual Studio for Mac, it is a developer environment optimized for building mobile and cloud apps with Xamarin and.NET.
In Visual Studio for Mac visual studio for mac xamarin android Under Consideration Yury Nevalenny [MSFT] commented Dec 18, '17 3 Votes. 'At its heart, Visual Studio for Mac is a macOS counterpart of the Windows version of Visual Studio,' Mikayla Hutchinson, senior program manager on Xamarin Platform at Microsoft explains. My Xamarin Studio (Mac) license recently expired and I need to reactivate to do some minor changes to an app I built on the Mac before. I'm supposed to somehow use my MSDN account to 'order' Xamarin Studio Mac, free of charge, but I can't figure out how.
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What's missing in Visual Studio Community 2015? They say it's full-featured and free, but if that's the case, then why do/will they still sell Visual Studio Ultimate 2015 or Visual Studio Enterprise 2015 for 6 grand?
Something is missing in the Community preview, right? And why is it called 'Community'? My code won't be synced across your devices like the new Windows 10 update system is, will it? (Kind of joking about that last part, and kind of not, too).
NDEIGUNDEIGU4 Answers
Check the following: https://www.visualstudio.com/vs/compare/Visual studio community is free version for students and other academics, individual developers, open-source projects, and small non-enterprise teams (see 'Usage' section at bottom of linked page). While VSUltimate is for companies. You also get more things with paid versions!
Carl WalshThere are 2 major differences.
- Technical
- Licensing
Technical, there are 3 major differences:
First and foremost, Community doesn't have TFS support.
You'll just have to use git (arguable whether this constitutes a disadvantage or whether this actually is a good thing).
Note: This is what MS wrote. Actually, you can check-in&out with TFS as normal, if you have a TFS server in the network. You just cannot use Visual Studio as TFS SERVER.
Second, VS Community is severely limited in its testing capability.
Only unit tests. No Performance tests, no load tests, no performance profiling.
Third, VS Community's ability to create Virtual Environments has been severely cut.
On the other hand, syntax highlighting, IntelliSense, Step-Through debugging, GoTo-Definition, Git-Integration and Build/Publish are really all the features I need, and I guess that applies to a lot of developers.
For all other things, there are tools that do the same job faster, better and cheaper.
If you, like me, anyway use git, do unit testing with NUnit, and use Java-Tools to do Load-Testing on Linux plus TeamCity for CI, VS Community is more than sufficient, technically speaking.
Licensing:
A) If you're an individual developer (no enterprise, no organization), no difference (AFAIK), you can use CommunityEdition like you'd use the paid edition (as long as you don't do subcontracting)
B) You can use CommunityEdition freely for OpenSource (OSI) projects
C) If you're an educational insitution, you can use CommunityEdition freely (for education/classroom use)
D) If you're an enterprise with 250 PCs or users or more than one million US dollars in revenue (including subsidiaries), you are NOT ALLOWED to use CommunityEdition.
E) If you're not an enterprise as defined above, and don't do OSI or education, but are an 'enterprise'/organization, with 5 or less concurrent (VS) developers, you can use VS Community freely (but only if you're the owner of the software and sell it, not if you're a subcontractor creating software for a larger enterprise, software which in the end the enterprise will own), otherwise you need a paid edition.
The above does not consitute legal advise.
See also:
https://softwareengineering.stackexchange.com/questions/262916/understanding-visual-studio-community-edition-license
Visual Studio Community is same (almost) as professional edition. What differs is that VS community do not have TFS features, and the licensing is different. As stated by @Stefan.
The different versions on VS are compared here - https://www.visualstudio.com/en-us/products/compare-visual-studio-2015-products-vs
YogiYogiAll these answers are partially wrong.
Microsoft has clarified that Community is for ANY USE as long as your revenue is under $1 Million US dollars. That is literally the only difference between Pro and Community. Corporate or free or not, irrelevant.
Even the lack of TFS support is not true. I can verify it is present and works perfectly.
EDIT: Here is an MSDN post regarding the $1M limit: MSDN (hint: it's in the VS 2017 license)
EDIT: Even over the revenue limit, open source is still free.
protected by Community♦Mar 2 '17 at 8:40
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